About:
Making six feature changes or fixes for a platformer 2D game.
Some examples are:
- Physics: Running, Jumping and flying states.
- Animations: Running and flying animation fixes.
- Power-ups animations.
- Parallax effect on background elements.
- Camera zooming: The camera zooms in and out according to the distance between the character and the ground.
- Platforms procedural generation: The platforms generate endlessly.
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